GURPS Power-Ups 3: Talents contains every Talent that effect skills published for GURPS as of July The Power Talents which affect the use of. GURPS Power-Ups 3: Talents ยท GURPS (4th Edition). Nickname. PDF version. Version Publisher. Steve Jackson Games. Alternate Names. Year Published. along the stinky stream, past the giant billboard for Dr Humayun’s Hair Transplant . O Malalai I am Malala: The Story o Growing Up Spiritually By Kenneth E.

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And even in the vanilla form, the talents are often a pretty good deal for ;ower points. Privacy Policy Contact Us. Talents is more than a catalog, though.

BookPower-UpsReview. Michael Eversberg II August 9, at 5: Pull-quotes are fine, poder not extraordinary. Price Talents more precisely, whether to curb abuse or to encourage use.

I refer to this book often even though I generally only use the traditional Talent rules. So decided to get a few books from my “maybe” list this weekend on a splurge, and among them was Talents. The organization is mostly sensible, though having the catalog of talents in the middle of the book leads to some mechanics in the final chapter being referenced early, and I think that might have been prevented with a slightly different organization.

But so many Talents plwer in so many GURPS supplements that choosing among them can involve tiresome amounts of page-flipping. Overall, this chapter was really fun for me because I like just chewing through mechanics and thinking about pros and cons of dialing a little to the left or gups little to the right of default, and I like the idea of having high level talents because I like high powered games, and the traditional 4 levels of talent, though nice, feels a bit limited.


The illustration quality is fine, but a little anachronistic; this might gurpd because the book is a bit of a “greatest hits” compilation so the art probably pwer from several previous releases, though it is appropriate and doesn’t feel like lazy recycling. Powwer you want to make an interesting character and save a few points by keeping to a focused concept, this is a good resource.

The book then goes into a catalog of all talents that currently existed as of the time of the writing, sometime late I think. Let’s now take a deeper look at the book. If you like Talents, then you’ll love poser the examples and options that Power-Ups 3: Preview of the PDF.

GURPS Power-Ups 3 by Steve Jackson Games – PDF Drive

It then goes into rules about how to potentially use the optional rules to extend the traditional max talent level of 4 to maximally 10 for talents, and strategies for doing so, and advice on where it may or may not be appropriate. The one annoyance I have here is that the entries refer to two mechanics that aren’t even introduced until the next chapter: It’s ok, friend, daddy’s got you.

Replace the reaction bonuses granted by Talents with a wide range of other possibilities. Chapter 2 includes some new optional rules for getting more life out of them, and using them in different ways.

I’m kinda surprised, but this book defies all my expectations in terms of what I would expect from the premise, and delivers something pretty interesting and useful. Let’s take a deeper look then. Check out GURPS Powers for everything you need to create every kind of amazing, off-the-chart superhero you can imagine.


Also, it proposes many entirely new optional rules for Talents, such as: Surf our site for the files you want.

GURPS Power-Ups 3: Talents

Benjamin Gauronskas August 9, at 4: Develop your Talent in play. Overview Table of contents. Sean Punch 28 pages. Maybe they are something of a not-so-secret secret for newcomers.

Gurps Power-ups 2. perks

I like them, mechanically, but for whatever reason the handful of times I’ve actually had people generate GURPS characters, it seems like a trait type that gets a pass. It offers clarifications on what counts as a unique skill for Talent purposes, how Talents interact with defaults, and how to include combat skills in Talents without breaking the game.

Adapt Talents to work as intensive training instead of as natural gifts. If you want a catalog of a lot of talents, this is as good as it gets.

The only reason I might not recommend this book to someone is because it might be a bit superfluous; a lot of the talents are pre-existing, though there is a bit of new content too. Crank Talent up to Training is good, but being a “natural” is better!

Also, it proposes many entirely new optional rules for Talents, such as:.